NOTE: Donald Benge, the creator of Conquest, November 4, 1933 - April 6, 2007
This site remains up as a tribute to him. Also see the Donald Benge tribute.
![]()
Order the Board Game
DOWNLOAD the PC game.
Become a Registered Player
Links to other sites of MeritFair Warning: Extremely addictive! You play these games at your own risk. The publishers are not responsible for lost sleep, missed appointments, or divorce due to spousal neglect.
Make any combination of twenty moves per turn, maneuvering on land and sea to outwit your opponents. Mount two soldiers on your elephant. Move your elephant to a docking space and bring a ship to port. Your elephant boards the ship and you set sail for an amphibious assault. Come to another docking space, your elephant disembarks and your soldiers dismount to capture enemy pieces. Knights jump over the heads of your men. Chariots carry a soldier with the farthest range on land. Capture an enemy ship or galleon at a docking space and conven it to your own fleet. Beware the enemy's ability to recapture on your turn.
![]()
While the rules are easy, the play is deceptively complex as a myriad of tactical and strategical situations are presented on every turn. It may take a lifetime to master, but you will never tire playing CONQUEST® as the games become increasingly more fun as you continually discover the fine nuances of play.
![]()
This first stage computer version of CONQUEST® is being offered as shareware for anyone who would like to play it on the internet or via email. In time, we will have an advanced version with zoom in ability, scrolling, and animated graphics. Sometime in the future we hope to have artificial intelligence that should be a challenge to the advanced players. Meanwhile, you will have to be content to play against, resourceful, sneaky, and conniving human beings.
PLAY the Original CONQUEST® Board games.
![]()
The 4-player game is unique in that all players must get into the fray immediately. All conditions of victory require... demand active, aggressive play. Passive play is suicide. Any time you can attack and win more that you lose, it is to your advantage. Thus, every game is fast moving with action on every round. One winner per game. There is no second place. You may play the regular game (every man for themselves) or partners. However, partners may not talk to each other so that the strongest player cannot dictate the moves of his partner. Players must look ahead to see how to coordinated their moves with each other to bring about victory.
2001 PRICE LIST GAME SETS Plastic Pieces Metal Pieces 2-Player Game (52 pieces) Sturdy hinged game board & Puzzle Book #1 $20.00 $47.50 2-Player Advanced Game (60 pieces) with siege engines & catapults, no Puzzle Book $20.00 $50.00 4-Player Game (104) pieces) solid double hinged game board & Puzzle Book #1 $32.00 $85.00 4-Player Game (104 pieces) Game board in 6 "jigsaw" sections, no Puzzle Book $25.00 ------ Puzzle Books # 1 or #2 Each contain 26 instructive problems of winning maneuvers $3.50 each The CONQUEST® REVIEW, Game problems & quizzes on math, history, politics, etc $3.50 each You may want to register as an official CONQUEST® Player. This will keep you informed of any and all new developments (4-player, CONQUEST® +, advanced game boards and playing pieces, tournaments, ladder games and team matches,)
Rules are available in French, German, Spanish, Russian, Japanese, and Swedish.
There are over 90,000 players in the United States and abroad. There are players in all 50 states, in at least 20 other countries and on every continent including Antarctica.
4-Player and Advanced Games
For those who would also like to play face to face with live opponents, see page three. The 4-player game is easily the most fun, but some of you may enjoy the advanced 2-player game with siege engines and catapults which was OMNI Magazine's Game Of The Year in 1984. The games are made with either plastic or metal pieces which are beautifully crafted to fit together as shown.
Links to other sites of Merit
Knut-Michael Wolf, spielbox-online (mit KMBWs Spielplatz)
Der Spielbox
Crazy Egor's Game Warehouse
Mind Sports WorldwideOther Game Sites
http://members.aol.com/knutmwolf/spielplatz/index.html
![]()
The publisher strongly recommends the two PUZZLE BOOKS which will greatly increase your playing skill by teaching you the many methods of tactical maneuvering necessary to win. Two new books are in the works... one by Harvey Lerman, the World's Best CONQUEST® Player, on end game strategy, and a new Puzzle Book by Donald Benge dealing with the 4-player game, both regular and partnership play. You may also want to subscribe to The CONQUEST® REVIEW.
The computer version of this game was written by Harvey Lerman. Several additional 2-player playing fields which dramatically change the strategy, will soon be available. In time, the 4-player computer game will be programmed for both regular and partnership play. Alas, the artificial intelligence for the 4-player game is considerably more difficult than the A.I. for the 2-player game and will take much longer to write.
Note: Both CONQUEST® and KONQUEST® are the registered trademarks and the sole property of Donald Benge. Anyone else using these marks in conjunction with a game is in direct violation of the Federal Trademark statutes and will be subject to penalties as prescribed by law.